Zelda dating sim game
I think the biggest thing we learned from Stardew Valley is that there’s an inherent value in [having] a game world that’s just charming to be in.Before you even start talking about the gameplay and the mechanics and everything else, am I in love with this game world? How do I put together a game world that really hits home, [that] I just want to spend my time in?I visited Starbound developer and Stardew Valley publisher Chucklefish last week to play Wargroove, its upcoming turn-based strategy game.I'll have some detailed impressions on that later on this week, but while I was there, I couldn't resist asking about its as-yet-untitled (and unannounced) magic school RPG/life sim.Last time we covered this game it got an enormous response, so I thought readers might enjoy these insights on the game's dating system, combat and influences.During the interview, the staff referred to this project as 'Spellbound', a working title that's been doing the rounds for a while now, so that's how I'll refer to the game here."I like to put it down to everyone [getting] excited about the magic school flavour of the month, so if this was ten years ago it would have been, 'oh this is just like Harry Potter' and now it’s, 'this is just like Little Witch Academia.' In ten years [it’d] be something else."There's no better time for a game like this, and these early looks at the game's world and characters have produced a pretty amazing reaction.Look out for my upcoming Chucklefish profile piece on PCG in the near future, where the team discusses the idea of being commercially minded as an indie developer, how the studio picks its future projects and more.
In the game, Saki Inafune visits her famous uncle's new amusement park on opening day – the same day that the villain Count Hogstein blows up the Ferris Wheel and forces park employees to participate in a series of deadly games.
"The characters are a bit more independent, you might get dumped if you behave the wrong way." Don't necessarily expect Riverdale with witches and wizards, though.
"We want to hit close to home, but in a way provokes that intense nostalgia.
" says Molly Carroll, community and marketing manager at Chucklefish.
"We went really deep, it’s quite scary," laughs Brice.